semmi uj:
Katalin Fabian
kfabian at MAILBOX.SYR.EDU
1998. Már. 6., P, 17:57:28 CET
GIRLS WILL BE GIRLS
Computer software designer Brenda Laurel says character counts in computer
games for girls: "When we asked girls whether they liked the computer games
that were available to them at the time -- this research was happening
between 1992 and 1995 -- their responses were typically negative. And when
we asked them why, the reason was typically because they were 'boring.' I
had expected a different answer. I had expected to hear 'they're creepy' or
'they're violent.' When we probed on that, the reasons we heard were that
the characters are not interesting -- in fact the characters are so
uninteresting that you can't even make up stories about them. You can't
fantasize a life for one of the X-men, for example." (New York Times 5 Mar 98)
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